As good if not better than the first one, and I can totally see Goofy as a drug junkie too. Hope to see more funny stuff in the future (a possible trilogy?...)
Looked and seemed identical to classical Thundercats-esque cartoon openings, and I particularly liked the bit where he saves the Comedian from falling off the ledge. Great animation, and you should maybe see about collaborating with somebody for a full episode.
Funny, well animated, clear voices. Plus, I have to agree with the dad on Sygorney Weaver :P
Lots of art games show up on Newgrounds, and not all of them are good. Some have poor level design, which hampers their overall message and it's delivery. Others lack a good message to complement a design.
Occasionally, one comes along that makes you think, creates emotions where none existed before. A game like this.
I would never have expected to emphasize with a fictional anthropomorphic game, but you have managed to pull this off perfectly. Superb job.
Really though, you can't expect people to use their spacebar sight thing for detecting spikes when it expires after a couple uses. Perhaps instead of making it a single-use thing that recharges in sunlight/after dying, maybe make it a slowly recharging thing?
Otherwise it's a pain in the ass when you are forced to use it to get around fallen rocks, and since there's absolutely no cues aside from the sight-thing when you're near a pit.
Piranha Plants of DOOOOM
Fun game, and good graphics. I'd only suggest better balance, as the plants are waaaay overpowered (perhaps shorter range or less damage?) and I used little else besides them and beeehives on every level, as well as a better mix of enemies. More of the climbers or titan guys would make it a much better challenge, as it's currently a breeze with certain strategies...
Stunning. Simply stunning.
This is the *only* remix I have heard of the Mario Kart credits that even comes close to Sole Signal's "Days End" (ocremix.org, and somewhere here too I think), and I think you've actually surpassed it. Superb work catching the feel and emotion of the song, while adding your own little touches here and there. Honeslty wish I could give a 6/5 and a 11/10. Phenomenal...
Just needs a bit of touch-up
I would say to remove the clapping hands early on (or add tons more, to sound like a huge crowd or mob stomping at once), and to really amp up the number and intensity of the choir about halfway through the song. But great job, and I'm glad not to hear a simple remix!
Thanks. Good feedback
But one little problem. There aren't any clapping sounds in this song. You might be hearing the sticks sound. That's the sound of a 'drumstick' being hit against the rim of a Japanese drum, but I suppose it could use some chorus.
I would say at 0:22 you should amp up the theme with a small brass/large strings support, still keeping the hornpipe/bagpipe as the prominent instrument, with lots of drums instead of just one towards the end, and a half-dozen layered bagpipes instead of the single one at around 0:40.
Although this would change the feel of your song from a lighter and smaller piece to a more orchestral one, I personally think it would be an amazingly entrancing piece. Good work!
I completely agree that this can be a big orchestral piece. But, when i made this I planned on making a light and small song.
thanks again for the review.
The figures are a bit meh-looking, but the rest looks cool and the oxygen-tank idea is really cool!
Level of worksmanship, art, and overall game concept is really cool. Kudos!
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