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86 Game Reviews

4 w/ Responses

Jump and sound effect

The jump needs to be a bit higher, adn teh jump sound effect needs to be toned down (or at least varied). Other than that, an average side-scrolling platform.

Well done

Fun to play, good music, decently difficult (even on easy), and a simple but touching story behind it all. Hope to see stellar work like this in teh future.

Good but...

Needed more levels. Even if all you did was burn the rope in the other levels, it still needed more levels.

Great Game

Fun to play, and somewhat difficult even on the easiest setting. The little frog-food thingys on the land levels are hard as hell to catch :). Not an amazingly new concept, but the implementation of it was nice (And the movement of some of the food, like the jet-food in the water, or the frog-food, was very well done and innovative)

SirRealism responds:

Yay! Thanks! Thanks for calling it Innovative =D
^^

Addicting

Played it for almost an hour before I looked at the clock again. A bit tough, and some levels are oddly way easier/harder than normal (like the castle with the hammer brothers). Although dying constantly was frustrating, the lack of a penalty (no lives, no score penalty) made it okay. I'd only ask for more checkpoints, especially on the castle levels.

Wow

Not an amazing game, so just a 5 on gameplay value, but the humor and idea bumps it up a few. Very nice, and you should try a legend Of Zelda one next.

Awesome

The sad thing is is that there are some achievements that are that lame. Amazing game, and i cleared in in a couple thousand seconds :P

Amazing

Superb gmae idea. The foggy bit later making it impossible to see stuff farther away was great. maybe add in a life system but make the game get harder faster 9 lives i would guess). Great job!

Wow...

Random as F-ing hell, but fun. I liked the invisible bridge and the elevator bits. Good work, and keep up the annoyances!

Close but not perfect

Cool game idea, and very nice visuals, but the computer AI sometimes moving because of a given "provoke" and sometimes not made it almsot impossible to coax out enemy units (thinking here specifically of level 15). You should highlight enemies that cannot be provoked, as this will help lessen confusion as opposed to spending 30 minutes trying to get a rook or pawn to move.

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Joined on 9/28/08

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