Decent game
Fun to play, but why the hell does the chainsaw use your ammo? Give it infinite ammo, or an overheat bar, or something, but don't use bullets to run it.
Decent game
Fun to play, but why the hell does the chainsaw use your ammo? Give it infinite ammo, or an overheat bar, or something, but don't use bullets to run it.
Decent sniper game
Nothing too new or innovative. But the pedophile breathing kind of got on my nerves, especially when you weren't even zoomed in. Also, the crappy hit detection on some levels (like being unable to headshot the guys that lean out on level 9). A bad case of this was the last level, where it would say I missed and show the smoking hole image, which was exactly over their head. Just kinda a pain. Other than that, nice game.
Okay
The gameplay is fun, and it's nice that slowing time doesn't take energy, but the slow health regeneration rate of your ship on the No Weapons+Spammed Drones level, combined with the fact that the regular shooting drones not following your ship (and taking out a huge chunk of your HP when you hit them) makes you die at least once or twice, screwing your shields and totally raping your NEST. Up the health regen rate to around 1/3 or 1/4 of the energy regen rate, or make it a slight-pause-then-regen like in Halo or something. But either way you need to regenerate shields faster for that level.
An actually fun educational (sorta) game
As far as I can tell, the somewhat more realistic bits are accurate, and it plays okay, although the first level is a bit hard at first. But a decent game all the way around. myabe do a digestive system one next?
Decent game
But the Pk gun (number 3) was really weak, and the levels looked kinda bland. Add a bit of detail/background,and throw more helicopters in later (especially on the second to last level, in ontario, where you get 2 boxes of Rocket Ammo) to spice it up a bit.
Fun
But the detection for the keys was kinda off. The Pata (Red) was slightly behind, but the Pon (Blue) was waayy off. It was nearly impossible to get it at first without the chanting to help (which it does help, btw), but even then it was rare to get a perfect, and usually it was the Pon's that ruined a Fever for me. Maybe make it a bit moer forgiving, since it seems to be harder to hit at the right moment than the Pata? Plus, add more levels. 3 was too short for this game
Great idea
Just maybe some sort of subtle background, maybe differnt balls (fast red ones, slow blue ones, or whatever), and more than the 4 given powerups (like a 1up shield that automatically bounces 1/3/5/etc balls that you miss). But amazing potential.
Holy crap...
Amazing puzzle game. one of the few that was challeging enough to make me look twice at each puzzle, but not impossible. I liked the innovative bits, and i'd only suggest more components next time. Also, the mix of time-related puzzles was nice, but mavbe make the delay for the switches resetting or the blocker resetting maybe 1/4 of a second longer? Other than that, can't think of anything else. Awesome game!
Really good game
The only part that sucked was the "action Points" chipping away at your health when you hit zero. that, combined with the lack of extra lives/ full health restore at the start of each level made you basically screwed if you took a while to solve a simple puzzle, as even the smallest monster could wipe the floor with your corpse on the next level. I would suggest either a lives system (3 or 5 or so until you get a game over), restore part of the health at the end of each level, allow you to continue/heal somewhat at the cost of points, or simply put more health potions in the levels. Finally, I would strongly suggest that instead of tying it to your health, you should instead make the action points a point multiplier, and so the more time you take the less of a score you get. Other than that, fun concept, and hope to see a sequel!
Amazing idea
The music worked, adn teh graphics was okay, but I'd only sugest a hint option, as this was sometimes nearly impossible to get past without sheer guessing. The time bonus should be changed to a bonus for not retrying it (5 pts or more, reduced each time you redo a level, and the bonus is eliminated when you use a hint.)
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Joined on 9/28/08